Jun 14, 2007, 02:52 PM // 14:52
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#41
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by Bazompora
Then how do you justify the fact that older characters never received the opportunity to attempt the title?
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I won't 'justify' it, but they did. I have 8 characters who never got that opportunity, as they were made before Factions was released, and titles were implemented.
However, even people with older characters can get the title. Delete the character, and start over. Yes, you lose a lot of time invested in the character, something I would never do. But the option is there. Make a new character today, and go for Survivor. Reach level 19, and die, you get no title. Since you just started it, and aren't far, you decide to delete the character and start again. Same thing applies, except you now lost not a few days and levels, but months and tons of skill points, weapons, armor, etc.
Titles were never meant to be had by everyone on every character. If you want a title bad enough, you do what you need to do to get it. That may mean deleting a character that has 10 million XP, 2 birthday minipets, and 20 maxed titles. Choice is yours.
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Jun 14, 2007, 03:10 PM // 15:10
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#42
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Jungle Guide
Join Date: Nov 2005
Guild: Hoser Down[HD]
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the whole dying to level mobs up deal seems really lame to me to get that legendary defender.
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Jun 14, 2007, 03:12 PM // 15:12
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#43
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Yup... titles that are not mean to be had in every character are called...
...account wide.
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Jun 14, 2007, 03:24 PM // 15:24
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#44
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Ok it breaks the RPG part of Gw a little but why doesnt Anet just make every title account wide, Anet says they dont promote Grinding, more account wide titles lowers the amount of grinding in the game considerably, yes i know its been suggested before and quickly shuned and dismissed but it really would improve the whole titles system, especially if EotN is going to make a monument to characters for GW2 to inherit stuff.
Last edited by Sophitia Leafblade; Jun 14, 2007 at 03:28 PM // 15:28..
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Jun 14, 2007, 03:29 PM // 15:29
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#45
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Frost Gate Guardian
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Quote:
Originally Posted by deadmonkey4u
the whole dying to level mobs up deal seems really lame to me to get that legendary defender.
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Agreed, the only thing that's really "Legendary" about the title is the amount of time you spend afk and number of times you die while death leveling. Before they make the title available to post-Searing characters, they need to make a more reasonable way to make it available to pre-Searing characters. Perhaps a series of difficult quests available only to level 16 or 17 characters, or at the very least some sort of way of reaching 20 that doesn't involve death leveling.
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Jun 14, 2007, 05:19 PM // 17:19
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#46
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Furnace Stoker
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Quote:
Originally Posted by MithranArkanere
Yup... titles that are not mean to be had in every character are called...
...account wide.
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Making the survivor title account based would solve this whole issue really. Get survivior on a new char, it counts on your 2 year old char.
Everyone happy? I guess not cos whiners are never happy.
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Jun 14, 2007, 05:26 PM // 17:26
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#47
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Belgium
Profession: N/Me
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Aye
Quote:
Originally Posted by bhavv
Making the survivor title account based would solve this whole issue really. Get survivior on a new char, it counts on your 2 year old char.
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This would be an even better solution than the previous suggestions. It would be completely fair if LDoA be added be account-wide too.
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Jun 14, 2007, 05:40 PM // 17:40
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#48
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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No one asked you to get those titles. They're an optional part of the game if you wish to restart a character.
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Jun 14, 2007, 05:56 PM // 17:56
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#49
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by MagmaRed
If you died, you are not a Survivor are you? I don't have a Survivor character. I have 8 characters made before the title was available, all who died multiple times. Making it based on XP since the last death is not a Survivor.
IF YOU DIE YOU ARE NOT A SURVIVOR!
Get over it, or delete the character and try again.
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Ok then, make survivor completing Protector title for the campaign they were in without dieing.
If you die you're not a survivor, but if you farm the same mob for a few weeks and complete all the high exp Canthan quests you are no more of a survivor than those who died in the first 5 minutes.
Sorry, but the 'if you die you aren't a survivor' arguement is null and void for the very reason Survivor is 100% experience based, not survival based.
Quote:
Titles were never meant to be had by everyone on every character. If you want a title bad enough, you do what you need to do to get it. That may mean deleting a character that has 10 million XP, 2 birthday minipets, and 20 maxed titles. Choice is yours.
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You don't have a clue what your talking about do you...
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Jun 14, 2007, 08:13 PM // 20:13
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#50
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Master of Mallyx
Join Date: Oct 2005
Guild: The Kaizen Order [Kaiz]
Profession: E/Me
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I contemplated not posting in this thread because of all the people who will keep having the side fighting about whether or not the title should be made accessible to characters made before titles and whether LDoA is the stupidest title ever and so forth.
Not only are good ideas drowned in a see of inuendo, but the same arguments are regurgitated over and over. I can't tell people to grow up, and I can't move the suggestion to a separate thread because an admin will "swiftly" move back here. So... I give up.
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Jun 15, 2007, 02:17 AM // 02:17
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#51
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Academy Page
Join Date: Jun 2007
Profession: Rt/R
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Quote:
Originally Posted by Bazompora
Legendary Defender of Ascalon should stay the way as it is now, except it should be taken out of the Maxed Titles count, for the sake of keeping it a title for perma-Pre-Searing characters without rewarding Post-Searing characters in a very disputable way.
Legendary Survivor should just require to add 1337000 xp without dying, but the counter should just restart with every death; as for the way it is now, 2 year old characters never were given the chance to attain this title.
I think that's an awful suggestion. Giving "original" Legendary Survivors a unique title display is just asking for trouble; it would just expand the controversy.
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agree, we are not claiming a free or an easy title, we just want to give our current characters a chance, instead of creating a new one
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Jun 15, 2007, 02:47 AM // 02:47
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#52
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Krytan Explorer
Join Date: Aug 2005
Location: RAF Lyneham, UK
Guild: We Are Gozu ( Gozu )
Profession: N/Me
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these 2 titles should not be changed at all. many of us remade our main characters when factions came out in order to have either of these 2 titles. Now those of you that decided not to remake are begging to be given an alternative. Not going to happen.
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Jun 15, 2007, 03:34 AM // 03:34
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#53
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Desert Nomad
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So, the legg, what you are saying is because you don't care about your character enough to delete him and start over for a chance at one of these titles, we that do care about our characters are shit our of luck? That doesn't make much sense.
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Jun 15, 2007, 03:41 AM // 03:41
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#54
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Ascalonian Squire
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OMFG i missed a tytle gunas havz 2 reztard all my charz. Daimz i looz. I guna get a buddy to death level the mobs and i wont dye once so i get bothz, omgawds i r hax.
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Jun 16, 2007, 06:06 AM // 06:06
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#55
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Academy Page
Join Date: Jun 2007
Profession: Rt/R
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Quote:
Originally Posted by Scorn
OMFG i missed a tytle gunas havz 2 reztard all my charz. Daimz i looz. I guna get a buddy to death level the mobs and i wont dye once so i get bothz, omgawds i r hax.
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yes, i notice the new sunspear skills and faction skills, those overpowered skills make the gameplay easier....
pls care about players who want to obtain those difficult titles as well
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Jun 16, 2007, 08:12 AM // 08:12
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#56
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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Ok I am not going to post anything about the Survivor title anymore because of all the people that feel pationate about it. I will however post my 2gp about the LDoA.
The title is fine, everyone so far has argued that the title is lame because of death leveling. Well what about the leveling process from about 10-16. That is all killing charr and if anything that is what makes your "Legendary".
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Jul 12, 2007, 08:06 AM // 08:06
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#58
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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if they do it (1,337,500xp with no deaths) it would be easy for every 55hp.
but on the other hands my ele and others would love it.
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Jul 12, 2007, 02:50 PM // 14:50
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#59
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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LDoA and Survivor need a revamp for characters that existed before Factions came out, no doubt about it.
And you should have the opportunity to attempt titles a second time, there should be no one shot titles in the game.
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Jul 12, 2007, 03:02 PM // 15:02
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#60
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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There could be a hard quest in hard mode to 'reset' it.
You would have to make it without any party member dying and resurrection skills would not work during it.
Once made, either yours /deaths go back to 0, or the Survivor title starts counting from your deaths.
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